| AMA des designers du jeu sur reddit 23/05/2018 de 19h à 20h | |
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+17Shaony Juzam Therion Goldaurock Moshi Dimdoom Ide Nobu Kisama Shinjo Silme Aekhold Ketal Crabi Kakita Minto Yanted Kōtta ken Malean Mika Kitsuki Ryoga 21 participants |
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Parmi nos 20 questions à poser à FFG, lesquelles vous paraissent les plus essentielles ? | La 1 | | 4% | [ 2 ] | La 2 | | 4% | [ 2 ] | La 3 | | 8% | [ 4 ] | La 4 | | 13% | [ 7 ] | La 5 | | 23% | [ 12 ] | La 6 | | 0% | [ 0 ] | La 7 | | 0% | [ 0 ] | La 8 | | 2% | [ 1 ] | La 9 | | 2% | [ 1 ] | La 10 | | 2% | [ 1 ] | La 11 | | 0% | [ 0 ] | La 12 | | 8% | [ 4 ] | La 13 | | 4% | [ 2 ] | La 14 | | 6% | [ 3 ] | La 15 | | 6% | [ 3 ] | La 16 | | 4% | [ 2 ] | La 17 | | 2% | [ 1 ] | La 18 | | 4% | [ 2 ] | La 19 | | 2% | [ 1 ] | La 20 | | 8% | [ 4 ] |
| Total des votes : 52 | | |
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Mika Daimyō
Messages : 5486 Age : 44 Localisation : Région Parisienne
| Sujet: Re: AMA des designers du jeu sur reddit 23/05/2018 de 19h à 20h Mer 23 Mai - 19:24 | |
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Dernière édition par Mika le Mer 23 Mai - 20:37, édité 2 fois | |
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Mika Daimyō
Messages : 5486 Age : 44 Localisation : Région Parisienne
| Sujet: Re: AMA des designers du jeu sur reddit 23/05/2018 de 19h à 20h Mer 23 Mai - 19:25 | |
| First of all, I wanted to thank you for the restricted list Q1: Excluding the most one-sided matches, victory in L5R is usually achieved by giving up victory conditions (such as province breaks and honor) in order to preserve resources neccessary for the final push. Because of that, the tiebreaker system has a tendency of favouring the player that is actually losing the game. It also encourages playstyles that try to win by stalling out the game instead of actually trying to win. Are there any plans to change the tiebreakers to be more representative? Q2: A handful of provinces (Feast or Famine, Shameful Display and Restoration of Balance*) have proven to be drastically above the curve due to the tremendous board position swings they create and limited to non-existent counterplay available. Do you plan to deal with that power disparity directly or by increasing the amount and availability of province hate? Q3: The data collected by the playerbase shows a serious advantage for the second player (every single clan in the game wins more games when going second on the first round, with some having a difference reaching allmost 15%). Have you considered any changes to the benefits and drawbacks of the first player token? *an honourable mention goes to Kuroi Mori, which I excluded from my question as it's power comes from being virtually impossible to break (especially under stronghold) for most unicorn, lion and crab decks rather than creating a dominant board position for the user. Réponses :
B&T: First of all, thanks for the detailed questions! We'll go through them in order: We're always looking to improve the tournament experience in any way we can. Our goal is to always be making it better and pushing forward. Provinces are a unique part of L5R, and we want province choice to be interesting for players in deckbuilding. We are continuing to steer toward the sweet spot for exciting but not overwhelming provinces. Looking to the future, we're also trying to find new directions to take the game that will make more provinces viable. It's something we're watching. Stay tuned! | |
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Mika Daimyō
Messages : 5486 Age : 44 Localisation : Région Parisienne
| Sujet: Re: AMA des designers du jeu sur reddit 23/05/2018 de 19h à 20h Mer 23 Mai - 19:26 | |
| Question : Was the decision to have roles locked made by design or by Organized play? How has this deck building restriction effected how design creates role locked cards?
Réponse : B: The decision was made by design. It was one of the earliest things we talked about when we started concepting the game, actually, as one of our 'pillars of player interaction.' We wanted a mechanical mirror of the storyline decisions that were present in the original game, that a tournament-focused player could get excited about.
T: Designing role-locked cards is an exciting challenge, because you want it to be something that is powerful enough that people want it, but not so powerful that the roles that unlock it invalidate all of the other roles. I'm looking forward to seeing the community debate about which roles the clans want, as more role-locked cards come out and the role choices matter more in the deckbuilding process. | |
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Moshi Dimdoom Heimin paysan
Messages : 44 Age : 40 Localisation : CRETEIL
| Sujet: Re: AMA des designers du jeu sur reddit 23/05/2018 de 19h à 20h Mer 23 Mai - 19:28 | |
| - Mika a écrit:
- Question : Was the decision to have roles locked made by design or by Organized play? How has this deck building restriction effected how design creates role locked cards?
Réponse : B: The decision was made by design. It was one of the earliest things we talked about when we started concepting the game, actually, as one of our 'pillars of player interaction.' We wanted a mechanical mirror of the storyline decisions that were present in the original game, that a tournament-focused player could get excited about.
T: Designing role-locked cards is an exciting challenge, because you want it to be something that is powerful enough that people want it, but not so powerful that the roles that unlock it invalidate all of the other roles. I'm looking forward to seeing the community debate about which roles the clans want, as more role-locked cards come out and the role choices matter more in the deckbuilding process. Oh le beau pipo | |
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Mika Daimyō
Messages : 5486 Age : 44 Localisation : Région Parisienne
| Sujet: Re: AMA des designers du jeu sur reddit 23/05/2018 de 19h à 20h Mer 23 Mai - 19:30 | |
| Questions : Hello, I’ve been enjoying the game immensely, and found myself constantly playing games with my favourite clan, despite its current weakness.
Anyways, if you cannot guess my favourite clan is Unicorn, and my question is. If you could change one thing about Unicorn within the current meta, what would you change, and how would you accomplish this?
Réponse : B&T: The Elemental Cycle was our first chance to respond to the environment that was put forth by the core set, and so we made sure to address some of Unicorn's weaknesses and bring them to parity with the other clans. We can't wait for this cycle to come out and for the Unicorn to return in full force!
Dernière édition par Mika le Mer 23 Mai - 20:39, édité 1 fois | |
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Mika Daimyō
Messages : 5486 Age : 44 Localisation : Région Parisienne
| Sujet: Re: AMA des designers du jeu sur reddit 23/05/2018 de 19h à 20h Mer 23 Mai - 20:00 | |
| "JkMint" ? Vous connaissez ce Mec ? Question : There are lots of critics (including myself) regarding the "limit 1 per deck" with really really strong cards like Kanjo and Karada district. What was your intention with those cards and what do you think of it now ? Love from belgium <3 Réponse : B&T: The limit one per deck initially came about as a solution to unique holdings. That said, a card game is enjoyable when individual games are different from each other. So sometimes we want to design cards that increase variance in gameplay, and this is a tool to do that. Love from Minnesota <3 | |
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Mika Daimyō
Messages : 5486 Age : 44 Localisation : Région Parisienne
| Sujet: Re: AMA des designers du jeu sur reddit 23/05/2018 de 19h à 20h Mer 23 Mai - 20:02 | |
| Question : In the imperial cycle we got a taste for the Imperial families and now in the Elemental cycle we are getting our first taste of the minor clans in the Mantis. What are some design hurdles for designing for these non great clans. Also when are we going to get a dog character?
Réponse : T: Making them feel distinct, and encouraging players to use them with other members of the same minor clan.
B: In the Elemental Cycle, when I started tackling design for the Mantis cards, a strategy that I took was trying to find design space between the other clans, carving out a niche of their own. I wanted them to have a distinct feel to reflect their unique place in Rokugani society. The place I eventually landed on was trying to translate their propensity for trade into mechanical effects, which mainly focus on exchanging one type of in-game resource for another.
Dernière édition par Mika le Mer 23 Mai - 20:30, édité 1 fois | |
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Mika Daimyō
Messages : 5486 Age : 44 Localisation : Région Parisienne
| Sujet: Re: AMA des designers du jeu sur reddit 23/05/2018 de 19h à 20h Mer 23 Mai - 20:03 | |
| Question : Hey question when you guys get around d to it! In Old5r player decisions were a large factor in the narrative and card design. It seemed there was some of that to start at worlds, but since then that whole process has felt more or less forgotten. Has there been a thought change on the matter? Are there more plans coming? Thank you for your time and great game !
Réponses : B&T: The decisions made by the players so far have had enormous impacts on the game that have not come to light yet. We're extremely excited to show what your decisions hath wrought! | |
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Mika Daimyō
Messages : 5486 Age : 44 Localisation : Région Parisienne
| Sujet: Re: AMA des designers du jeu sur reddit 23/05/2018 de 19h à 20h Mer 23 Mai - 20:05 | |
| Question : When first designing the game with Nate French, how often did you believe that players would achieve victory by honor? Do you plan to offer more support for the win condition while retaining a level of interactivity?
Réponse : B: We intentionally made it the weakest of the three out of the core set, because that is the win condition with the biggest potential to become non-interactive. Rather than taking a guess and being wrong, we decided to slowly ramp up the honor victory condition to find that sweet spot where it's fun and interactive. | |
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Mika Daimyō
Messages : 5486 Age : 44 Localisation : Région Parisienne
| Sujet: Re: AMA des designers du jeu sur reddit 23/05/2018 de 19h à 20h Mer 23 Mai - 20:06 | |
| Questions : How will the fiction and Koteis results affect the design of future cards?
Réponses : B&T: We design the sets in conjunction with the fiction, so that the story and the game can progress together. That said, the Kotei results do not impact the design of cards, except in specific storyline choices.
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Mika Daimyō
Messages : 5486 Age : 44 Localisation : Région Parisienne
| Sujet: Re: AMA des designers du jeu sur reddit 23/05/2018 de 19h à 20h Mer 23 Mai - 20:08 | |
| Question : With the story progressing we are already seeing characters grow and develop. Are there plans to release new variations of names characters, representing their changes over time.
Example being Akodo Toturi, now as Emerald Champion, could we one day see him printed in a new card, showcasing this new role he plays in Rokugan?
Réponses : B&T: Yes! It would be silly of us to squander such a thrilling mechanical and thematic opportunity. | |
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Mika Daimyō
Messages : 5486 Age : 44 Localisation : Région Parisienne
| Sujet: Re: AMA des designers du jeu sur reddit 23/05/2018 de 19h à 20h Mer 23 Mai - 20:09 | |
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Mika Daimyō
Messages : 5486 Age : 44 Localisation : Région Parisienne
| Sujet: Re: AMA des designers du jeu sur reddit 23/05/2018 de 19h à 20h Mer 23 Mai - 20:20 | |
| Questions : Conquest fan here now heavily involved in L5R.
How are you perceiving the effectiveness and fun of the restricted roles? I know this is something that players are split on. Do you have any plans on changing how restricted roles work or thoughts on how the current rules have contributed to the game's success and competitive level (over having no restricted role)?
Réponses : T: We're always looking to improve the ways roles work in the game and the metagame. The discussions from last year's Worlds regarding the Scorpion Clan's role were exciting and exactly what we were looking for out of the process. That said, as more role-restricted cards come out throughout the year, we hope to see more engagement in the process more frequently. | |
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Goldaurock Ji Samurai
Messages : 309 Age : 44 Localisation : Lyon
| Sujet: Re: AMA des designers du jeu sur reddit 23/05/2018 de 19h à 20h Mer 23 Mai - 20:33 | |
| - Moshi Dimdoom a écrit:
- Mika a écrit:
- Question : Was the decision to have roles locked made by design or by Organized play? How has this deck building restriction effected how design creates role locked cards?
Réponse : B: The decision was made by design. It was one of the earliest things we talked about when we started concepting the game, actually, as one of our 'pillars of player interaction.' We wanted a mechanical mirror of the storyline decisions that were present in the original game, that a tournament-focused player could get excited about.
T: Designing role-locked cards is an exciting challenge, because you want it to be something that is powerful enough that people want it, but not so powerful that the roles that unlock it invalidate all of the other roles. I'm looking forward to seeing the community debate about which roles the clans want, as more role-locked cards come out and the role choices matter more in the deckbuilding process. Oh le beau pipo Pas d'accord, j'apprécie beaucoup le système de rôle, et je suis très heureux qu'ils l'aient implémenté de cette manière. | |
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Mika Daimyō
Messages : 5486 Age : 44 Localisation : Région Parisienne
| Sujet: Re: AMA des designers du jeu sur reddit 23/05/2018 de 19h à 20h Mer 23 Mai - 20:46 | |
| - Mika a écrit:
- Unicorn. Why?
B&T: Because ....https://imgur.com/bsRRDiK Apparemment, les réponses des joueurs Licorne qui se sont exprimés à la suite de cette preview ne sont pas très gentilles... | |
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Malean Samurai kuge
Messages : 1031 Age : 48 Localisation : Albi
| Sujet: Re: AMA des designers du jeu sur reddit 23/05/2018 de 19h à 20h Mer 23 Mai - 20:50 | |
| Les trois points que j'ai le plus apprécié :
- ils ont laissé de la place dans la mécanique des duels pour incorporer ultérieurement des actions qui devraient interagir avec le résultat (un peu comme la mécanique focus du CCG)
- ils réfléchissent pour mettre en place quelque chose qui permettrait à plus de provinces d'être viables
- ils envisagent très fortement de créer de nouvelles versions de cartes de certains personnages ayant évolué dans la storyline (ex : Akodo Toturi Emerald Champion) | |
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Ide Nobu Hatamoto du Clan de la Licorne
Messages : 953 Age : 45 Localisation : Rouen
| Sujet: Re: AMA des designers du jeu sur reddit 23/05/2018 de 19h à 20h Mer 23 Mai - 21:25 | |
| - Mika a écrit:
- Mika a écrit:
- Unicorn. Why?
B&T: Because ....https://imgur.com/bsRRDiK Apparemment, les réponses des joueurs Licorne qui se sont exprimés à la suite de cette preview ne sont pas très gentilles... Holala, mais que c'est originaleu! Une carte de move et pis comme c'est trop fort, ben, faut en jouer une par tour..... Sans déconner???? | |
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Therion Shogun 2017 - world champion
Messages : 1048 Age : 50 Localisation : Caen
| Sujet: Re: AMA des designers du jeu sur reddit 23/05/2018 de 19h à 20h Mer 23 Mai - 21:45 | |
| - Ide Nobu a écrit:
Holala, mais que c'est originaleu! Une carte de move et pis comme c'est trop fort, ben, faut en jouer une par tour.....
Sans déconner???? C'est vraiment très fort. | |
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Juzam Héros de l'Empire
Messages : 1449 Age : 43 Localisation : Noisiel 77
| Sujet: Re: AMA des designers du jeu sur reddit 23/05/2018 de 19h à 20h Mer 23 Mai - 22:08 | |
| 10 poste d'affilé... c'est inadmissible ça. Mais que fait la modération... Moi j'ai beaucoup aimé le fait que les discussion qu'il y a pu avoir autour des scorpions au world était ce qu'ils cherchaient à faire. Parce que personnellement, le sentiment que j'en ai eu, c'est juste un gros what the fuck plus qu'une discussion sur ce qui serait le mieux pour le clan. Après j'en ai peut être pas eu la bonne perception. Sinon, les licornes vont avoir un move sans la restriction cavalerie, ça me parait moins pire quand même... non? | |
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Mika Daimyō
Messages : 5486 Age : 44 Localisation : Région Parisienne
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Ide Nobu Hatamoto du Clan de la Licorne
Messages : 953 Age : 45 Localisation : Rouen
| Sujet: Re: AMA des designers du jeu sur reddit 23/05/2018 de 19h à 20h Mer 23 Mai - 22:23 | |
| - Therion a écrit:
- Ide Nobu a écrit:
Holala, mais que c'est originaleu! Une carte de move et pis comme c'est trop fort, ben, faut en jouer une par tour.....
Sans déconner???? C'est vraiment très fort. Si ça se révèle aussi fort que Nergui, je m'écrase, mais avoir un peu plus de variété que du move, ça serait pas mal. Mais, sérieux, c'est fort au point mériter d'être limited? | |
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Juzam Héros de l'Empire
Messages : 1449 Age : 43 Localisation : Noisiel 77
| Sujet: Re: AMA des designers du jeu sur reddit 23/05/2018 de 19h à 20h Mer 23 Mai - 22:25 | |
| C'est surtout le 1 fate + limited que je trouve cher. Mais l'effet est fort, c'est sur. | |
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Shaony Ronin solitaire
Messages : 253 Age : 37 Localisation : Reunion
| Sujet: Re: AMA des designers du jeu sur reddit 23/05/2018 de 19h à 20h Mer 23 Mai - 22:39 | |
| Rentrer dans un conflit, c'est fort, mais ça reste donne un delais supplémentaire à certaines actions. En sortir c'est trés trés fort, car ça permet un nombre de combos assez impresionnantes, en licorne ou non d'ailleurs.
Mais clairement la carte mérite sont cout en fate, mais pas le limité. Après s'ils sortent deux autres cartes en licorne amenant autant de possibilités tactiques, je peux comprendre le limité. | |
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Crabi Samurai de clan
Messages : 486 Localisation : Toulouse
| Sujet: Re: AMA des designers du jeu sur reddit 23/05/2018 de 19h à 20h Mer 23 Mai - 23:24 | |
| - Therion a écrit:
- Ide Nobu a écrit:
Holala, mais que c'est originaleu! Une carte de move et pis comme c'est trop fort, ben, faut en jouer une par tour.....
Sans déconner???? C'est vraiment très fort. Mais pas très original, c'est vrai. Par contre, c'est encore une carte qui cible un perso d'un certain clan... Encore heureux que ça demande peu d'influence, mais c'est vrai que c'est difficile d'imaginer jouer ça en splash (à moins de jouer le seau qui va avec, mais alors là, au-secours...) | |
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Kisama Samurai de clan
Messages : 632 Age : 36 Localisation : Stavanger (Norvège) / Metz
| Sujet: Re: AMA des designers du jeu sur reddit 23/05/2018 de 19h à 20h Mer 23 Mai - 23:52 | |
| Qui sait, p'têt qu'un jour ça sera cheaté en combinaison avec le sceau Licorne et le gaijin custom | |
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| Sujet: Re: AMA des designers du jeu sur reddit 23/05/2018 de 19h à 20h | |
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| AMA des designers du jeu sur reddit 23/05/2018 de 19h à 20h | |
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