Charge! : During a
conflict, choose a character in one of your provinces – put that character into play in the conflict.
Grasp of Earth : During a
conflict, bow this attachment – opponents' characters cannot move to this conflict or be played from hand until the end of the conflict.
On est bien d'accord que Grasp of Earth n'empêche en rien Charge!, même si c'est contre-intuitif ?
Merci pour votre éclairage.